Gaming

John Carmack Talks About Doom 4 at QuakeCon 2012

Source: Doom Logo | Wikipedia

John Carmack, head of Id Software, talked at the QuakeCon 2012 last Thursday. He stated that they are hard at work on their upcoming first-person shooter, Doom 4. During his keynote speech at the event, he added that the game is being done in “Bethesda mode.” That’s because they wanted to avoid the mistake they’ve committed with their last game, Rage.

In fact, he revealed that they’ve shut down Id Software’s mobile division to free up more staff for AAA games like Doom. Prior to this, the game dev’s mobile division is responsible for the phone-based version of Doom and Wolfenstein.

The Bethesda family really is about swinging for the fences. I hope that we do get back to mobile in various ways in the future, but the real aim is blockbuster triple-A titles, and for Id that means Doom 4.

Essentially everybody will be focused on Doom 4 as a project.

The “Rage” Rage

Carmack started his annual QuakeCon keynote on Thursday with an apology to the PC gamers. He acknowledged that the game was buggy and generated rants from the gaming community. Thus, Rage had a lackluster ending.

The head of Id Software also noted that the game has a rather shell-like environment, providing very little regards to virtual community. In addition, the game’s lack of driver support was “really poorly handled,” which serves as a lesson learned for the studio with regard to the future titles.

Carmack also didn’t deny his disappointment with Rage’s marketing aspect, stating that it made people believed that the mutant-filled FPS was akin to RPGs on the market.

People expected it to be more like Fallout or Borderlands but that was never our intention. That hurt us in that the single-player was long for a shooter but very short for people expecting an RPG. The messaging on Rage wasn’t all it should have been.

What Lies Ahead for Doom Players

Although a released date is yet to be announced, Carmack promised that Doom 4 will feature improved tactical gameplay, enhanced responsiveness, and a gritty, visceral feel. The game’s level will be less of a “shell” than Rage, as it will boast more environmental interaction.

No gameplay details were revealed during the QuakeCon 2012 event. However, Carmack reassured that the upcoming game will feature “shotguns and demons.” He also added that Doom 4 will be “done when it’s done.”

As Carmack stated:

Every decade there will be a Doom. But hopefully, we could do better than that.

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