Luminous Studio Gives a Glimpse of Next-Gen Final Fantasy

Square Enix Games | Square Enix - North America Website

Square Enix Games | Square Enix – North America Website

It is a no-brainer that Luminous Studio surprised many with its announcement during the 2012 E3. Developed by Square Enix Japan, the presentation gave attendees a glimpse of what a next-generation Final Fantasy game could look like.

In an interview with gaming website Shack News during the trade show, Square Enix President and CEO Mike Fischer shared the project’s genesis. According to him:

Every Final Fantasy game is original. We create a new world with every new number. We need to keep pushing the envelope so that every Final Fantasy game creates a new standard. Having a custom toolset like this is really helpful, because it makes that process a lot more efficient.

Square Enix on Multiple In-house Engines

With Glacier’s IO Interactive and Crystal Dynamics’s in-house engine, the addition of Luminous Studios definitely confirms that Square Enix now has multiple in-house engines to choose from. But isn’t this a bit redundant? Fischer doesn’t think so.

This is obviously developed by a team that creates these Final Fantasy worlds, that are this amazing blend of technology and magic. It’s never a one-size-fits-all solution, and I don’t think it ever should be. You need to have the right engine for the right game. Glacier—one of the key features for that is that it optimizes for these incredible crowd scenes. The Crystal Engine has its own thing going for it.

Similar to EA’s Frostbite and Bethesda’s idTech, Square Enix is considering keeping Luminous Studios internal. After all, many third-party publishers are keeping their upcoming engines exclusively in-house.

This is an in-house tool. We’re not building this around a licensing model… It’s my hope that this makes teams and creative people around the world excited to work for us because they’ll get their hands on some of the best technology in the industry.

When asked whether they will use the engine to revive their non-interactive movie business, Fischer immediately shot down the idea.

Our focus right now is on games. Can it do more? It can definitely do more. But our focus is on games. There’s no Final Fantasy movie in the works that I’m aware of, but the key thing is we’re very much a creator-driven company. We want to have the technology to help these creators turn their vision into a reality. And that’s why we made this investment.

However, that doesn’t mean it can’t happen in the future.

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