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Naughty Dog: Getting Ready for Next-Generation Gaming Consoles

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Naughty Dog Official Logo | Wikipedia

It’s a no-brainer that Naughty Dog has two internal teams. One is working on The Last of Us, while the other one is said to be working on the sequel of Uncharted 3 for the so-called PlayStation 4.

With Sony’s “future of gaming” big reveal fast approaching, as well as the anticipation for the announcement of PS3’s successor, Naughty Dog is already talking about their preparations for the next-generation gaming console.

Working on PS4—A Scary Experience

In relation to this, Naughty Dog’s co-president Christophe Balestra shared a few interesting things about how their team may eventually handle a hardware superior to PS3. He talks about how they would need more people when they start working on it, and how it can be a “scary” experience for them.

It’s true—moving on to something else after PS3 might mean more people, but we’re not sure just yet. It’s about the quality of the tools, and about whether you can make something smarter. My guess is that they will expand—you’ll have more this, and more that—you’ll always have something more. In terms of our art, we always create our assets at a higher resolution than what you see in-game. A lot of our pipelines are already ready to move to something superior to PS3. But it’s scary.

In an interview with gaming website Eurogamer, he also recounts his experience in moving from PlayStation 3 to PlayStation 3. Obviously, it wasn’t an easy thing.

And that was totally our fault. And also we are going from PS2 to PS3, the shaders were different and things like that, and we had a lot to learn. I think we’ve caught up though—I think our games look pretty good, so I feel like we’re fine right now. But it’s always scary, because you don’t know what to expect just to do something.

Still, it would be interesting to see how Naughty Dog will handle the challenges once they move their development structure from PS3 to its successor.

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