Unlike PlayStation 3 or Xbox 360 game demos, trial versions of Wii U games that were downloaded from Nintendo eShop are limited to certain number of users. For example, FIFA 13’s trial version is limited to 10 uses per players, while Rayman Legends and Sonic are limited to 30 and 15 uses respectively.
When asked by there are variations the game’s demo version—and why there were limits at all—Nintendo replied that it was the game publisher’s prerogative. As stated by the company’s representative:
Each publisher has the opportunity to decide how long demos will stay on the eShop, and how many times consumers can play them before they expire.
When a user consumed up his demo limit, it will then prompt whether a player would like to buy the full version in Nintendo eShop or not. Deleting and re-installing won’t also work, as Wii U remembers a gamer’s usage total. The same system is also implemented on 3DS.
Wii U: Hoping to Bring Nintendo Back to Pole Position
In another news, Nintendo is hoping that they will be able to regain their pole position in the gaming industry with the help of Wii U. However, market watchers are divided whether the Japanese gaming giant would be able to do that or not.
The company released their latest game console in November, followed by a report that it was able to sell a whooping 400,000 units in the US during its first week in the stores. At Amazon, the console’s basic model was offered hundreds of dollars more than the list price, while “deluxe sets” are offered at $350.
Moreover, the company is reporting for a similar success in its home market, wherein the Nintendo Wii U was released last week. Nintendo and its rivals—Sony and Microsoft—are battling to take over a sector that it worth about $44 million per year. As stated by Nintendo President Satoru Iwata:
If we had made more consoles, we could have sold more. It’s important for us to keep the sales boom through next year.
But as the companies face tough economic condition in their key markets in the US and Europe, they are also facing challenges from affordable—almost free—downloadable games for mobile devices. Daiwa Securities analyst Satoshi Tanaka pointed out:
Given the rapid progress in smartphones and gaming software for those kind of gadgets, the question remains: Can Nintendo provide products tempting enough people to pay for both hardware and software?